
This is gonna hurt. And you’re gonna like it.
Build Your Vehicle
Grab Your Guns
Watch Your Backside

Delta Rules Coming Soon
In Gearmageddon players represent drivers in the arenas of death established by the wealthiest princes of Dubai. Each running cars through a series of moves, shooting attacks, ramming actions, and special maneuvers, the players struggle to be the best of the best.
Gearmageddon was designed to be a fun tabletop miniature game, plain and simple. We wanted to make something fast and easy to learn that could be played within a hour to an hour-and-a-half with minimal brainwave expenditure. Gearmageddon is kind of a zero-calorie asphalt death match.
In Gearmageddon, there are three basic actions: move, shoot, and ram. Movement is determined by a player setting the speed of a vehicle and selecting maneuvers. Combat is performed using a target number system. Collision damage is calculated based on speeds and structures of vehicles. Driver Cards provide opportunities for rule-breaking events that can instantly change the tide of battle. Weapon and Upgrade Cards are used for quick reference during games.
The Core Rules includes rules for cars, motorcycles and tractor-trailers. Gearmageddon was designed to be used with 1/64 scale vehicle miniatures and 3D components. The game’s simple rule of erring on the side of a rules decision that causes maximum damage accelerates gameplay.
First rule of Gearmageddon. We talk about Gearmageddon. Just not, you know… with the cops. Sign up below to get updates.

You’ll get yer’ chance to be blown into tiny bits soon enough, scrub.
Delta Rules? What???
We’re updating a the globally-distributed rules for Gearmageddon. This game was in print in 2007 from our friends at Exploding Goat Games. Idea Forge Games is well beyond a beta test. We’ve just about gone to plaid!
We’ll be asking for delta-testers in the near future and starting with our email subscriber list. Be sure to sign up and get first dibs at these repolished rules for diesel-powered, tabletop death.